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MainThis page is a collection of notes for my upcoming Gurps Space game. Scope of campaign: initially, less than 20 lightyears. Perhaps scaled up to 50 l.y. at a later point. Driving force for adventure: strong corporations, IP laws, restrictive rules, resource crunch on Earth. (Adventure in the very classic sense of the term-- trading shit to make bling.) Method of travel: warp drive. How Warp Works -- under construction ![]() |